ComfyUI_UltimateSDUpscale
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ComfyUI nodes for the Ultimate Stable Diffusion Upscale script by Coyote-A.
Error occurred when executing UltimateSDUpscale: '>' not supported between instances of 'NoneType' and 'float'
PS C:\Users\ckao1\OneDrive\Desktop\fresh_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\c ustom_nodes> PS C:\Users\ckao1\OneDrive\Desktop\fresh_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes> git clone https://github.com/ssitu/ComfyUI_UltimateSDUpscale --recursive Cloning into 'ComfyUI_UltimateSDUpscale'... remote: Enumerating objects: 262, done. remote: Counting objects: 100% (49/49), done. remote: Compressing objects: 100% (29/29), done. remote:...
Where is model saved naming 4x-UltraSharp.pth
 
Error occurred when executing UltimateSDUpscale: 'NoneType' object has no attribute 'shape' File "D:\Program Files\comfyUI\ComfyUI_windows_portable\ComfyUI\execution.py", line 155, in recursive_execute output_data, output_ui = get_output_data(obj, input_data_all) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "D:\Program Files\comfyUI\ComfyUI_windows_portable\ComfyUI\execution.py", line 85, in...
Currently, there is no easy way to do a HiRes-Fix in ComfyUI on generated images, since it requires image upscale > vae encode > KSampler > vae decode, which makes...
Error occurred when executing UltimateSDUpscale: [enforce fail at ..\c10\core\impl\alloc_cpu.cpp:72] data. DefaultCPUAllocator: not enough memory: you tried to allocate 5007237120 bytes. File "C:\Users\zappa\Desktop\ComfyUi\ComfyUI_windows_portable\ComfyUI\execution.py", line 154, in recursive_execute output_data, output_ui = get_output_data(obj,...
https://github.com/ssitu/ComfyUI_UltimateSDUpscale/assets/1196046/818e4fae-f69c-4c50-9f85-ef4d2ff992e0 [USDU.json](https://github.com/ssitu/ComfyUI_UltimateSDUpscale/files/14186328/USDU.json)
mask image
It seems that an error occurs with images that have transparency. Is there a way to counter this?
It's really hard to tell where this node is at in it's overall progress, from either the UI or the logs. The UI seems to show progress _per_ tile it...