Steve Shipway
Steve Shipway
Haven't managed to duplicate this yet, except when the hunt has only 1 stage (which is a bit pointless). The intermediate steps will of course have no visible chest (unless...
These could be used in the Treasure hunt landmarks, too
Might be able to hack the current pymclevel code to allow ticks to be pushed in, but I think that's a bad idea as it would make it incompatible with...
Looks like the version of pymclevel we are currently linking against does not yet support timeTickEntities
It turns out that you cannot switch firework spawners off and on using either redstone or pistons. For some reason, spawned fireworks happily appear inside blocks and fly through them....
Are mines so common? My kids have played for months and only ever found one. Maybe we're just unlucky. Adding _powered_ rails (which do not appear in mines), glowstone (another...
Possibly fixed by merge #431 as this corrects entity position calculations
A maze room, with a bunch of random barriers or bars, would be interesting, though you'd probably want it disabled by default. If the walls were not complete columns, then...
I think this may be an issue in the loot generation routines rather than the treasure hunt code, so probably remove the THunt tag?
That's a good idea (chest_material) -- this would allow using a Gold/Diamond block, or an enderchest, for example. I would assume that, if you're specifying a material, then write_chest_tags would...