Vlad Erium
Vlad Erium
Last frame before Image Open. No Image window and no props and info windows. 1st frame. Info and Props were already docked in code, but the window size and available...
Ignore this function; it was used in the original code where I needed to control almost all window properties, from image size, content size, scroll positions, etc. It only used...
@ocornut Use this as a replacement for main.cpp in vulkan glfw demo. [main.zip](https://github.com/user-attachments/files/23468525/main.zip) App starts with one window visible. To enable three other use Menu / View / Repro Windows....
> into: ``` ImGui::PushStyleVar(ImGuiStyleVar_FramePaddingY, style.FramePadding * 2.5f); ``` There is no `ImGuiStyleVar_FramePaddingY` in `ImGuiStyleVar_` enum Thanx regarding `BeginMainMenuBar()` i thought i have changed it already :)
@ocornut I think I can't use DockspaceOverViewport() as it's good for full-screen apps. When i need windowed one. And still not solving my problem. Even if the app already knows...
Oh, probably my mistake, sorry. You right, in a 1st frame i can get correct positions and sizes. Will try to put it into real code to see what I...
MESHLAB CODEBASE Core Qt5 Incompatibilities 1. QGLWidget/QGLContext/QGLFormat (OpenGL module) The most critical blocker. Qt6 removed the entire QtOpenGL module's QGL* classes: • QGLWidget - used as base class for GLArea...
Probably the problem is that on windows freeglut is always building as freeglut but on linux as glut? ``` FREEGLUT_REPLACE_GLUT [ON, OFF] For non-Windows platforms, freeglut is by default built...
Well, I need to use the zlib-ng (in compatible mode) library instead of zlib; that is faster. But I don't know the way to build vcpkg dependencies with zlib-ng when...
@doug-walker i can't get what a problem with CLs. I have tested code builds in MSVC on windows and in clang-20 on Ubuntu. Both don't have found an issues and...