Request: Visual debug for systems only
Can we have visual debugging for systems only? I like having visual debug on for the systems view time tracking overview, but things get too slow when I have many entities. I did a bit of profiling and I think a lot of the visual debug performance issues seem to come from the ToString() string compares and string building for all visual debug entity GameObject names. I tried overriding the ToString() to return a static string for everything, but they were still all being compared for changes every frame?
Maybe this "lite" visual debug mode could just use basic entity GameObject names with just Entity_<creationId> if you want to keep the Entity Behaviour inspector feature.
Good idea!