smash-ultimate-blender
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ultimate_tex_cli fails to launch on MacOS
Importing fails with a permission denied error on MacOS with Apple Silicon. The ultimate_tex_cli isn't marked as executable and won't make it past gatekeeper without using ctrl + right click open to trust the executable.
- [x] set executable bit in git files
- [ ] set executable bit when installing zip in Blender
I'll see if I can get this working. It would be a good idea to add error handling for the nutexb to PNG conversions telling users to export them in a separate step if it fails.
I can add the error handling when I get the chance
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From: SMG @.> Sent: Wednesday, November 29, 2023 10:53:59 AM To: ssbucarlos/smash-ultimate-blender @.> Cc: Subscribed @.***> Subject: Re: [ssbucarlos/smash-ultimate-blender] ultimate_tex_cli fails to launch on MacOS (Issue #213)
I'll see if I can get this working. It would be a good idea to add error handling for the nutexb to PNG conversions telling users to export them in a separate step if it fails.
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I fixed the executable bit not being set in the git files. Blender clears this when unzipping the addon during installation for some reason. As a workaround, MacOS users can just mark ultimate_tex_cli as executable by running this from terminal. Another option is to just use the ultimate_tex application separately.
chmod +x "$HOME/Library/Application Support/Blender/4.0/scripts/addons/smash-ultimate-blender/ultimate_tex/macos/arm64/ultimate_tex_cli"
chmod +x "$HOME/Library/Application Support/Blender/4.0/scripts/addons/smash-ultimate-blender/ultimate_tex/macos/x86/ultimate_tex_cli"
Hi! As it happens, a very similar problem happened to me when I used this on Arch. I ended up having to set the ultimate-tex-cli
binary to be executable manually to get any textures at all to import.