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Rasterx is an SVG 2.0 path compliant rasterizer that can use either scany, the golang vector or a derivative of the freetype anti-aliaser.

Results 9 rasterx issues
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First, thanks for the library. This might be considered related to #13 Given documentation or a test as an example for AddArc may clarify both issues. I am trying to...

This basically does the same thing as https://github.com/srwiley/oksvg/pull/38.

Hi, I spent hours making tests and trying to understand the parameters, and the "points" content and I didn't find my way to make a "pie part". Whatever I do,...

I'll try to track this down better, and at least have a good test case, but just before I forget: I'm scaling dashes on stroke in proportion to the scaling...

Hello! I want to be able to render svgs directly to, say, an opengl framebuffer rather than an image.Image. I've actually already got the engine and framework and shaders needed,...

I was adding GoGi etc to it and figured I'd add rasterx while I was at it.. Anyway, looks like you'll have to do some things and submit it separately...

When rasterizing an SVG with a scaled transformation matrix dashing does not behave correctly. My goal is to create a high resolution png render of the svg. At scale 1.0...

Hello. After discussing with andy (main maintainer of fyne library), about my bug, we came to the conclusion that it should be poster here since fyne uses rasterx for SVG...