KnightOnline
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OpenKO is an open source version of the old school Knight Online MMORPG
Noticed strange variation in the player's collision mesh (image below) 1) The player's box immediately following login (Moradon) 2) Using the wrap gate to travel to CZ 3) Using the...
This is why the server doesn't send redundant packets for this, and contains the information needed for this notification. It should be handled in the client.
It is extremely painful to add rows to the QUEST_HELPER table by hand. I would like to remove this table altogether but at the very least we should have a...
I think we can make the LUA script equivalent of the EVTs smaller by checking the previously processed tag to see if it's identical to the next tag and ignore...


These pop up in the middle of your screen in a yellow text stating the zone's name. The same thing's used by other things such (from the newer clients) Oreads'...
The OPDSUB controls this. In particular I'm referring to the green border effect around the arena zone's (48) safe area.
In particular, safe zones (amongst others) -- e.g. in the arena zone's (48) center area. Upon first moving onto a tile (or spawning in on one) it'll show: ``` 7642...
