srl
srl
Think of a way to implement movement and projectiles. Movement is for player (and possibly enemy) movement. Projectile is for things such as arrows, catalyst attacks, etc.. Projectiles are important...
This PR is to remove variadic args from event system which should be a decent performance speed up Could use some help fixing the 300 odd event subscriptions that's now...
Having issues running the installer where even with the correct redist installed, the install would not get pass the dependency check stage.  v0.8.9 runs just fine
Proof of concept for using random substats instead of specified. Meant as an alternative to substat standards
This PR rewrites the gcs evaluator to remove the use of channel for blocking purposes (not truly a concurrent workload) which adds a lot of overhead as a result of...
continuation of #1148 remaining todos as follows: - [ ] add `null` type - [ ] add parsing unit tests - [ ] add comparison support for diff variable types...
@k0l11 minor thing but currently the json data for docs that you have been fixed historically is generated from csv files using this script: https://github.com/genshinsim/gcsim/blob/main/ui/packages/docs/scripts/load_data.js I think for now it...
The [documentation](https://pkg.go.dev/github.com/reeflective/console#Menu.AddInterrupt) mentions a `console.ErrCtrlC` for checking interrupts. However I noticed that said Err does not exist in console package. This PR adds it in. Alternatively, could consider modifying the...