srl
srl
We need to rework log categories and organize the existing ones into more logical groups based on what users are looking at the most and also cut out the number...
Need to go back and make sure it's consistent on what's considered expired and what's not i.e. is it `expiry
need to implement ec bounce ticks + aoe syncing
[bug] hp mode appears to be broken
Should be just a simulation run but probably separate code from `simulation` package's `New` Should rewrite some of the helper functions in `simulation` so they can be used by both...
Should be using -> AttackTagElementalArtHold Also should update all weapons/damage that check for ElementalArt
Issue to track reworking results aggregation including: - Putting in a dataframe - Potentially tracking additional statistics Some suggestions thus far: - Average buff uptime - Number of reactions triggered...
This is relevant for comp such as melt Ganyu where you need to miss the Bennett Q in order to get a pyro infuse but not screw up the VV
https://stackoverflow.com/questions/5837572/generate-a-random-point-within-a-circle-uniformly
Add some sort of wrapper to simplify if we need to subscribe to all reactions at once