SilenceEngine
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Add an Artificial intelligence system
Currently SilenceEngine provides most of the main features of a game engine, i.e. Gameplay mechanics, Rendering, Audio and Physics.
I think it would be a great enhancement to provide a system for artificial intelligence.
Something like a package com.shc.silenceengine.ai
where you have a common interface for decision making like AISystem
for further implementations like DecisionTreeAI
, BehaviourTreeAI
or RuleBasedAI
for example.
In the semester break I may have time to look into this and help with the implementation.
I have done a bit of work on this, but I don't like the code i have written, but i would like to see a proper AI system
@SilverTiger Can you say any status on this? I have absolutely no idea in this area, and it would be awesome if you could help.
Right now I have no time for that issue due to my scientific specialization and my master thesis after that. But I'm still interested in the implementation of an AI system.
That's fine, good luck with your masters. I'm going to keep this issue open in the future milestone, come back whenever you have time.
It's been like 5 years since this issue was opened
In the meantime, I joined the military, so unfortunately I don't have time for this.
Oh