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1.16.5 Fabric

Open CoolMineman opened this issue 4 years ago • 9 comments

Fixes #32 Fixes #31 Fixes #26 (Also fixes Slow Falling) Related #21

CoolMineman avatar Feb 12 '21 03:02 CoolMineman

Nice work! Will test it out soon.

squeek502 avatar Feb 12 '21 03:02 squeek502

need to fix some merge issues first still

CoolMineman avatar Feb 12 '21 03:02 CoolMineman

Seems to be working again now, QuakeClientPlayer seemed to have completely broken post merge so I copy and pasted my old version.

CoolMineman avatar Feb 12 '21 03:02 CoolMineman

Looks like there's still some stuff to work out with water movement (the same stuff I haven't figured out how to solve):

  • While sharking, the player should be about waist-high in the water (in this branch you float above the water): https://youtu.be/pP_kIUJfPJU?t=24
  • If the water is moving, the player's velocity should be affected (in this branch moving water doesn't affect the player): https://youtu.be/pP_kIUJfPJU?t=34

squeek502 avatar Feb 16 '21 00:02 squeek502

Should be better now

CoolMineman avatar Feb 20 '21 21:02 CoolMineman

Hey, whats up with this PR?

@CoolMineman @squeek502

Timwun avatar Jun 23 '21 18:06 Timwun

Sharking is still not working the same as it was in previous versions. What I should probably do is just scratch sharking for the initial port and just release something; the sharking stuff probably needs a complete rewrite at this point.

squeek502 avatar Jun 24 '21 03:06 squeek502

This would be awesome! I think sharking is something important but I would just sacrifice it for an initial release.

Also I would love to see if the mod works in 1.17 as well. Fabric is already out. :D

P.S.: Thanks for the mod! ❤️

Timwun avatar Jun 24 '21 07:06 Timwun

To avoid server crashing at startup, add @Environment(EnvType.CLIENT) to ModQuakeMovement.drawSpeedometer() to the method signature.

davidalb97 avatar Jul 30 '21 00:07 davidalb97