Squake
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1.16.5 Fabric
Fixes #32 Fixes #31 Fixes #26 (Also fixes Slow Falling) Related #21
Nice work! Will test it out soon.
need to fix some merge issues first still
Seems to be working again now, QuakeClientPlayer seemed to have completely broken post merge so I copy and pasted my old version.
Looks like there's still some stuff to work out with water movement (the same stuff I haven't figured out how to solve):
- While sharking, the player should be about waist-high in the water (in this branch you float above the water): https://youtu.be/pP_kIUJfPJU?t=24
- If the water is moving, the player's velocity should be affected (in this branch moving water doesn't affect the player): https://youtu.be/pP_kIUJfPJU?t=34
Should be better now
Hey, whats up with this PR?
@CoolMineman @squeek502
Sharking is still not working the same as it was in previous versions. What I should probably do is just scratch sharking for the initial port and just release something; the sharking stuff probably needs a complete rewrite at this point.
This would be awesome! I think sharking is something important but I would just sacrifice it for an initial release.
Also I would love to see if the mod works in 1.17 as well. Fabric is already out. :D
P.S.: Thanks for the mod! ❤️
To avoid server crashing at startup, add @Environment(EnvType.CLIENT) to ModQuakeMovement.drawSpeedometer() to the method signature.