ShaderParticleEngine
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A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)
Bumps [highlight.js](https://github.com/highlightjs/highlight.js) from 10.1.1 to 10.4.1. Release notes Sourced from highlight.js's releases. 10.4.1 Security fixes: (fix) Exponential backtracking fixes for: Josh Goebel cpp handlebars gams perl jboss-cli r erlang-repl powershell...
Hello, I'm still new to Three.js and am looking at different implementations. What I am trying to do is to have some spheres (particles) at different distances from the camera...
Another change in THREE made some time ago.
Im trying to use the latest SPE from npmjs in a project that is bundled with webpack, including the latest three.js r107. For testing I pasted the official clouds example,...
https://gamedevelopment.tutsplus.com/tutorials/creating-smooth-particle-emission-with-sub-frame-interpolation--gamedev-10914 It's useful(required) for smoke trails on rockets and other moderately fast effects. I took a stab at adding it myself and failed miserably. Is this possible to add without...
The sparkles on the keys in this pic get stuck after emitter.remove() is called:  The following is executed when the page loads: ``` this.sparkleParticles = new SPE.Group({ texture: {...
I am using the pool functionality for some rocket explosions. I was having very weird behavior where sometimes the particles would show up and sometimes not. After much trial and...
I have a particle group with 80 emitters attached (clouds). After an emitter has existed for about 3 minutes I remove the emitter. Unfortunately each ``Group.removeEmitter`` call takes between 200...
I wanted to trigger a pool emitter using a position, documented [here](https://squarefeet.github.io/ShaderParticleEngine/docs/api/SPE.Group.html): `triggerPoolEmitter(numEmitters, position)` The position is updated, but I get strange particle culling. It seems the position value checked...