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glDrawArrays: attempt to access out of range vertices in attribute 0

Open rafaelcastrocouto opened this issue 8 years ago • 3 comments

Every time I use emitter.remove() this warning appear in the console. I don't know if there's a relation but after a couple new emitters, particles get messed around and don't behave as expected. I'm still trying to reproduce it.

rafaelcastrocouto avatar Jan 13 '17 17:01 rafaelcastrocouto

I got the same thing, debugging now, will post if I find a fix

ruf-io avatar May 27 '17 01:05 ruf-io

Sorry for the late response to this. I don't get much time to spend on this little project any more, but I've added this to the backlog so I'll hopefully start looking into this soon.

squarefeet avatar Jul 09 '17 09:07 squarefeet

This issue get resolved? Thanks

zynga-jpetersen avatar Oct 11 '17 23:10 zynga-jpetersen