ShaderParticleEngine
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glDrawArrays: attempt to access out of range vertices in attribute 0
Every time I use emitter.remove() this warning appear in the console.
I don't know if there's a relation but after a couple new emitters, particles get messed around and don't behave as expected. I'm still trying to reproduce it.
I got the same thing, debugging now, will post if I find a fix
Sorry for the late response to this. I don't get much time to spend on this little project any more, but I've added this to the backlog so I'll hopefully start looking into this soon.
This issue get resolved? Thanks