ShaderParticleEngine
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Emitter duration alterable?
First of all, thanks for the pleasant library!
A question about the duration of emitter: is it alterable during runtime? If I init the emitter with duration: 10, it kind of works when I change it to 1. But if the emitter is init with duration: 1, it's ignored when I set the number to 10. Is it a bug or is the emitter's duration just not alterable during runtime?
Thanks!
By the sounds of it, it might be a bug. I'm really tied up at the moment so haven't had the time available to dedicate to this project - I'll try to have a quick look asap (hopefully over the next few days) to see if it's a bug or not. If not, then it's a feature I'd like to add, as it seems like it should be a thing.
You're welcome to delve in yourself and see if you can pick it apart if you'd like, though.
Will get back to you soon!