Lukas Klingsbo
Lukas Klingsbo
Sorry for the late reply, could you expand a bit more on the use-cases this could have in a Flame game?
I'm very happy to hear that this wasn't a conscious decision! I thought it would reproduce whatever you did in the repo, but that was not the case apparently, what...
Thanks for the quick replies, I'll close this and fix it on the melos side.
Aaah, now I found the real issue! I updated [the MRE](https://github.com/spydon/mre_workspaces_material). So, if you have an example with `uses-material-design: true` and the package itself doesn't have that, which is very...
> @sigurdm Should this issue be filed towards Flutter instead? I guess it is correctly filed here, because if I remove the `example` from the workspace list and remove the...
> Trying your reproduction it seems that [flutter/flutter#160443](https://github.com/flutter/flutter/pull/160443) will fix this issue. Great to hear that there is already a fix in the pipeline, thanks!
Duplicate of https://github.com/flame-engine/flame/issues/1516, but I'll keep this one open. We're not planning on implementing this from the core team, but if anyone feels like creating a bridge package to live...
I'll add the link here in case people come directly to this issue from google: https://docs.sentry.io/platforms/dart/guides/flutter/troubleshooting/#issues-with-native-crashes-on-linux-andor-windows
Rive 0.14.0 is still a pre-release in the flutter package, you can try doing a pubspec override with the pre-release version together with flame_rive and see if there are any...
If anyone is keen on tackling this ping me and I'll assign you to the issue.