android-sdk
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Accuracy of Seek
Suppose I provide an offset in ms, does the player try to play from this exact position or does it start from a nearby block/chunk start point?
From what i have experienced it has some kind of block/chunk behavior. In my app i represent the current song time in seconds and scale it up to milliseconds each time i call seek on the playerAPI. The corresponding PlayerState that i receive in the subscription is always a little bit off.