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High Level Material Shader editor

Results 9 HLMSEditor issues
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Hello. I've tried to build this project but I can't find a version of Ogre to be compatible with this project. It should be 2.1 but I get compiling errors....

Painting works sometimes and sometimes not. The image is updated and saved in the /temp directory, but the blit functions doesn't work. Probably related with #10

bug
help wanted

Load a Pbs material, paint on the diffuse texture, save the material (updated texture is also saved). Then create a new paintlayer. Paint again on the texture layer. Painting is...

bug

The import model plugin (AssImpPlugin) makes use of the assimp library. However, a lot of .d3s, .obj or .blend models cannot be imported, although the Ogre xml is created. Error...

help wanted
question

Resetting position and orientation of the camera/mesh in the renderwindow requires two mouse clicks on the same marker button

bug
enhancement

If thumb is missing and the noimage.png is displayed, the thumb is not refreshed when reloaded and added again to the material browser; only after a restart the thumb is...

enhancement

The following exception occurs when using the D3D11 render system (only in Release mode, not in Debug mode): OGRE EXCEPTION(3:RenderingAPIException): Failure while waiting for a D3D11 Fence. Could be out...

bug
help wanted

It is not possible to paint on certain meshes, because there rendering to texture - which is used determine the uv coordinates - gives a strange result. See also http://www.ogre3d.org/forums/viewtopic.php?f=25&t=92368

bug
help wanted

Cubemap json generates a lot of warnings in the log when depth is enabled (this is with all non-depth textures); the log message is only in Debug.