Results 27 issues of Josh

Nearly every CE_PHYS_ATT_CHANGE in interaction_fearthenight has modifiers that appear to be backwards. They're adding massive percentage increases to attributes (ie 1800%) where it's probably intended to be flat additive increases....

bug

The simple wood option looks for [REAGENT:A:1:WOOD:NO_SUBTYPE:PLANT_MAT:ROUGH:WOOD however in reaction_orcfort the reagent has (A:5) which means a match is never found, and the option is never toggled.

bug
orc

It appears that the Ironhand tileset that's been included is a very old version that doesn't have minecarts, wheelbarrows, tracks, etc. Someone has fixed it up (http://dffd.wimbli.com/file.php?id=6307) but it apparently...

enhancement

The manual states that the arbalest supposedly can shoot through fortifications, but this isn't the case. The arbalest requires bolts as ammunition, but the speciality bolts (piercing, breadhead, hammerhead) aren't...

bug
dwarf
documentation

There's a new script for dfhack which allows for nano embark and embark anywhere. This potentially means we can remove the utilities from the masterwork package and possibly add options...

DFHack

Syndromes which share the same names should be re-named with unique descriptions. For example, interaction_biology.txt has sets of ' Biology Interaction' syndromes, which should be re-named to identify what bonus...

enhancement

Exceptions reported in output_log.txt using the built-in mod loader, version 2.11.2 of the mod. ``` Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h...