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Investigate checking ability to send http requests before creating match on a server

Open splewis opened this issue 9 years ago • 3 comments

There's a common problem of get5_web_avaliable working over rcon, but the server fails creating all http requests via Steamworks to the web api. Not sure what the best way to do this is, especially since the server-availability checking is done synchronously.

splewis avatar Jul 30 '16 00:07 splewis

Note: it's also entirely possible I ditch using http requests in the plugin entirely and just use LogToGame calls with with a separate process on the web server set to listens to messages logged (over the game's udp logging via logaddress_add).

splewis avatar Jul 30 '16 00:07 splewis

Isn't this fixed? @splewis

Technoblazed avatar Nov 27 '16 21:11 Technoblazed

Nope. There's still no check any http requests from the game server actually reach the web server. The get5_web_available check will make sure SteamWorks is loaded, but doesn't try to send any request. For example if the api url was missing an http or somehow misformatted, there's no check.

splewis avatar Nov 28 '16 01:11 splewis