simon place

Results 67 comments of simon place

you need to translate to the centre of the rotation (below works, i think, but has changes other than just bug fix.) ``` package main import ( "flag" //"fmt" "github.com/fogleman/gg"...

also use alpha color... ` dc.SetRGBA(1, 1, 1,100) ` ... for a transparent watermark

updated, but no change >de.create3000.titania/x86_64/stable de.create3000.titania-origin 43b252b4b57b > de.create3000.titania.Locale/x86_64/stable de.create3000.titania-origin 41ec480a57e8

i have found some scenes that will chew through 4gb in less than 5 mins.

could this be it? https://stackoverflow.com/questions/47881257/transcode-with-ffmpeg-may-eat-up-a-lot-of-memory

still an issue in 4.5.8 (with latest flathub environment)

> Specification conform lighting calculation is first possible in the Phong shader, which can be selected using Browser.setBrowserOption("Shading", "PHONG") in a Script node. are you saying the Phong renderer is...

> I'm working to make this behavior simpler in X3D 4. The reasons and text are on: https://github.com/michaliskambi/x3d-tests/wiki/Make-RGB-and-grayscale-textures-treatment-consistent . as a counter point to the positive reasons to change this...

> Component-wise multiplication is also consistent with how we mix light RGB color with final (maybe coming from a mix of vectors or textures) surface RGB color. And this has...

as for changing spec.... it does seem to me the existing state is simple from a world-builders point-of-view. but the bad support renders this simplicity irrelevant. as for an existing...