spixi
spixi
race=monster can appear in many SUFs, so I would be very careful. You could even go further and have race=arthropod for spiders, scorpions, ants, dragonflies, scarab race=mammal for giant rat,...
> > race=monster can appear in many SUFs > > Solution: define a race hierarchy so that when you write `race=monster` it also matches `race=animal`. Isn’t that paradox? A yeti...
> Why is this needed? > > The reason might be obvious to players familiar with the map, but it would be helpful to have an explanation in the PR....
> I understand the intent, and don't really have a problem with it, but this suggestion as described seems pretty bad to me. What specifically do you seems pretty bad...
> More to the point, what advantage does this proposal actually offer over what you can do _right now_? From what I can tell, the only advantage would be that...
> I think (at least on EASY) the dialogue could have a few more lines added to it to make it a bit more obvious what's going on. Thank you...
@cooljeanius Is it better now? I also added dialog in case the player plagues other bats or even the scorpions.
I fixed the filter conditions. Also the AI now avoids the shack at all
I noted that there is an unused empty macro BATS_ENTER_CAVE. It may be there for debugging or structuring purposes. It is there for over 14 years, so I did not...
At the moment I have the line "We should send a merman unit to talk with him." However, also Keshan could talk to Caladon. He has good mobility and can...