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ZoomBlurPass doesn't render meshes with custom shaders in three.js r74

Open sasha240100 opened this issue 9 years ago • 4 comments

That's what i have in console:


[GroupMarkerNotSet(crbug.com/242999)!:DC0E0406]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.

sasha240100 avatar Feb 29 '16 16:02 sasha240100

Do you have an example online?

spite avatar Feb 29 '16 16:02 spite

@spite Mybe it's a chrome issue: https://bugs.chromium.org/p/chromium/issues/detail?id=421695 Will publish it in 5 minutes.

sasha240100 avatar Feb 29 '16 17:02 sasha240100

@spite https://alexbuzin.me/whs/examples/fps.html As you can see, terrain is invisible when i add ZoomBlurPass.

sasha240100 avatar Feb 29 '16 17:02 sasha240100

@spite Shader of terrain: https://github.com/WhitestormJS/whitestorm.js/blob/three.js%2374/src/Shaders/ShaderTerrain.js

sasha240100 avatar Feb 29 '16 17:02 sasha240100