Wagner
Wagner copied to clipboard
ZoomBlurPass doesn't render meshes with custom shaders in three.js r74
That's what i have in console:
[GroupMarkerNotSet(crbug.com/242999)!:DC0E0406]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.
Do you have an example online?
@spite Mybe it's a chrome issue: https://bugs.chromium.org/p/chromium/issues/detail?id=421695 Will publish it in 5 minutes.
@spite https://alexbuzin.me/whs/examples/fps.html As you can see, terrain is invisible when i add ZoomBlurPass.
@spite Shader of terrain: https://github.com/WhitestormJS/whitestorm.js/blob/three.js%2374/src/Shaders/ShaderTerrain.js