chuck
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Shred.running()
This code does not do what I would expect:
function void foo() {
Event bar;
bar => now;
}
spork ~ foo() @=> Shred @ s;
1::ms => now;
if (! s.running()) {
cherr <= "Oh no!!" <= IO.newline();
}
This may be a very minor bug because Shred.done() seems to work as I would expect.