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Shred.running()

Open briansorahan opened this issue 11 years ago • 0 comments

This code does not do what I would expect:

function void foo() {
    Event bar;
    bar => now;
}

spork ~ foo() @=> Shred @ s;

1::ms => now;
if (! s.running()) {
    cherr <= "Oh no!!" <= IO.newline();
}

This may be a very minor bug because Shred.done() seems to work as I would expect.

briansorahan avatar Jan 10 '14 20:01 briansorahan