spayton
spayton
Yes, currently in the atlas file, the texture filename requires a newline before it to be parsed as a texture filename. I don't know if this newline is required but...
I came across this oddity a while ago when I wrote a util to merge/split atlas files. Decided it was what it was, these files are hardly ever created by...
Ah, yup just tried it, the spine V4 export does not have a leading newline in the .atlas file, whilst exporting from the V4 editor to target V3.8 does maintain...
Some hints about the .atlas format changes in V4 here
It's because they are using the same default texture and its properties. I fixed it in the .js because I've been modding that rather than the .ts. Find this line...
where does addSpineCache() get called?
This is for Phaser2, it will not work on Phaser3. I wouldn't say this is dead yet, it's still the most upto date runtime that works with Phaser, though a...
I'm new to Semantic-UI and hit this same problem almost straight away. I also wanted the text before the checkbox. This works ok in an inverted horizontal menu, but not...
sounds like V4 plugin is on the horizon. I hope this is an additional plugin so gives a choice of using either v3 or v4.
yes, this would be useful, for each shine to optionally have its own progress, so you can add it to something and ensure it doesn't start midway