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Backend to BrowserQuest (http://browserquest.mozilla.org/) in Erlang/OTP.

We make use of Cowboy websocket handlers for communication with the BrowserQuest client. No modifications were done to the BrowserQuest Client except for ip configuration. The goal is to build a more scalable backend for websocket-based games.

Features: * Player login and movement works. Map collision detection and player start position generation. * Basic monster spawning and fighting. * Different architecture compared to original nodeJS backend; we hope to add more scalability features later on. The architecture is event-based and players, monsters and items are mapped as Erlang processes.

Future: * Support item drops and static NPCs. * Proper supervisor tree.

Installation: Backend:

  1. git clone [email protected]:Spawnfest2012/win.git
  2. cd win
  3. ./rebar get-deps
  4. ./rebar compile
  5. ./init.sh
  6. Launch a new terminal
  7. Start Client (see below)

Client:

  1. git clone [email protected]:Gustav-Simonsson/BrowserQuest.git
  2. Launch backend.
  3. Point browser to BrowserQuest/client/index.html
  4. If you cannot connect, check the config files in BrowserQuest/client/config for host/port settings. Default port in backend is set to 8000 but can be changed in the app.src

The original BrowserQuest repo is at https://github.com/mozilla/BrowserQuest