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Walls are transparent when run in the Unity Editor on the Android platform

Open jamiebrynes7 opened this issue 6 years ago • 0 comments

Affects: Release v0.1.4 and up Internal Ticket: UTY-1592


Description

Running the FPS Starter Project in the Unity Editor with the current platform set as Android leads to the walls being slightly transparent.

Workaround

It renders correctly when running in the Emulator or an Android device.

jamiebrynes7 avatar May 23 '19 14:05 jamiebrynes7