Space V

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Hey, for [_ATTACH_CAM_TO_PED_BONE_2](https://docs.fivem.net/natives/?_0x149916F50C34A40D) the name is HARD_ATTACH_CAM_TO_PED_BONE, you can saw it [here](https://nativedb.dotindustries.dev/gta5/natives/0x149916F50C34A40D?search=_ATTACH_CAM_TO_PED_BONE_2)

So, maybe would be cool to add the `NativeDB Introduced`, so we can know on which gamebuild natives was introduced. See [here](https://github.com/citizenfx/natives/blob/master/CAM/SetCamFov.md)

You can do JS & C# examples too ```js const cam = CreateCamera(26379945, true); // creates a camera with the "DEFAULT_SCRIPTED_CAMERA" type ``` ```csharp using static CitizenFX.Core.Native.API; Cam camera =...

> > I'm not sure the Cam type exist on c#? > > It does, but you cannot create them this way. You have to create an instance of the...

```csharp using static CitizenFX.Core.Native.API; Ped ped = PlayerPedId(); int handle = CreateCam("DEFAULT_SCRIPTED_CAMERA", true); Camera cam = new Camera(handle); HardAttachCamToPedBone(cam, ped, 4089, 90.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, true); // attach...

And for c# version of `GetNetworkTime` this should be good ```csharp using static CitizenFX.Core.Native.API; int networkTime = GetNetworkTime(); Debug.WriteLine($"{networkTime}"); ```

> > because i always did > > If it works, then it works like that. I am not a C# master or anything. I also applied my convention in...