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ApplyTransform.Warp.run() alters the TransformsList such that it can't be used again
Description
Sometimes, starfish users may want to apply a TransformsList
to multiple ImageStack
s with ApplyTransform.Warp
. For example, applying the same transforms to both dapi and primary ImageStack
s. The issue is that TransformsList
gets modified when used by ApplyTransform.Warp
such that the next time it is used by ApplyTransform.Warp
it can return erroneous results or throws an error.
A quick workaround is to only use each TransformsList
once, and re-LearnTransform
if needed.
Steps/Code to Reproduce
Expected Results
The transforms printed before and after Warp.run()
are the same. No error is thrown on the second Warp.run()
.
Actual Results
Before: tile indices: {<Axes.ROUND: 'r'>: 0} translation: y=0.0, x=0.0, rotation: 0.0, scale: 1.0 tile indices: {<Axes.ROUND: 'r'>: 1} translation: y=-102.126, x=194.721, rotation: 0.0, scale: 1.0 tile indices: {<Axes.ROUND: 'r'>: 2} translation: y=-190.79, x=120.938, rotation: 0.0, scale: 1.0
After: tile indices: {<Axes.ROUND: 'r'>: 0, <Axes.CH: 'c'>: 2, <Axes.ZPLANE: 'z'>: 0} translation: y=0.0, x=0.0, rotation: 0.0, scale: 1.0 tile indices: {<Axes.ROUND: 'r'>: 1, <Axes.CH: 'c'>: 2, <Axes.ZPLANE: 'z'>: 0} translation: y=-102.126, x=194.721, rotation: 0.0, scale: 1.0 tile indices: {<Axes.ROUND: 'r'>: 2, <Axes.CH: 'c'>: 2, <Axes.ZPLANE: 'z'>: 0} translation: y=-190.79, x=120.938, rotation: 0.0, scale: 1.0
KeyError
thrown.
It looks like this issue is still present, and due to how the Axes
of the selector gets updated. I had to make a deepcopy
of TransformsList
to warp both a dots fiducial image and an image stack.