在danserGUI上更新数据库报错,之前用danserGUI没问题,能正常更新数据库,但是重装osu后重新初始化失败,在danser上可以正常导出视频,但danserGUI无法更新数据库
2025-02-19 03:06:47,081:INFO:root:read:[GUI][CONFIG] GUI Config is read from: G:\Program Files\osu danser\DanserGUI-win64\settings.toml
2025-02-19 03:06:47,082:INFO:root:read:[DANSER][CONFIG] Danser Config is read from: G:\Program Files\osu danser\danser-0.10.2-win\settings\default.json
2025-02-19 03:06:47,340:INFO:root:init:[GUI] Current settings is updated to: {'General': {'OsuRootDir': 'F:\Program Files\osu!', 'OsuSongsDir': 'F:\Program Files\osu!\Songs', 'OsuSkinsDir': 'F:\Program Files\osu!\Skins', 'DanserRootDir': 'G:\Program Files\osu danser\danser-0.10.2-win', 'DanserMode': 'danser', 'IsRecord': False, 'SongsDBMode': 'osu!', 'OsuApi': '', 'Language': 'zh-CN', 'WindowWidth': 860, 'WindowHeight': 483}, 'Graphics': {'Fullscreen': False, 'Width': 1280, 'Height': 720, 'VSync': False, 'MSAA': 0, 'FPSCap': 0, 'ShowFPS': True}, 'Knockout': {'Mode': 0, 'GraceEndTime': -10.0, 'ExcludeMods': '', 'HideMods': '', 'MaxPlayers': 50, 'BubbleMinimumCombo': 200, 'RevivePlayersAtEnd': False, 'LiveSort': True, 'SortBy': 'Score', 'HideOverlayOnBreaks': False, 'MinCursorSize': 0.5, 'MaxCursorSize': 2.0, 'AddDanser': False, 'DanserName': 'danser-gui', 'DateFormat': 0}, 'Recording': {'FrameWidth': 1920, 'FrameHeight': 1080, 'FPS': 120, 'Encoder': 'cpu', 'MotionBlur': False, 'OutputPath': 'G:\Program Files\osu danser\DanserGUI-win64\Videos', 'OutputName': '{Player} - {Artist}[{Creator}] - {MapTitle}[{Difficulty}].mp4', 'LocalAudioOffset': 0, 'EncoderConfig': {'VideoCodec': 'libx264', 'EncoderOptions': '-crf 21 -g 450', 'Preset': 'faster', 'AudioCodec': 'aac', 'AudioOptions': '-b:a 192k'}}, 'Audio': {'GlobalVolume': 100, 'MusicVolume': 100, 'HitSoundVolume': 100}, 'Input': {'LeftKey': 'Z', 'RightKey': 'X', 'RestartKey': '`', 'SmokeKey': 'C', 'MouseButtonsDisabled': True}, 'Gameplay': {'PlayUsername': 'danser-gui', 'HitErrorMeter': {'Show': True, 'ShowUnstableRate': True}, 'Score': {'Show': True}, 'HpBar': {'Show': True}, 'ComboCounter': {'Show': True}, 'PPCounter': {'Show': True, 'UseLazerPP': False}, 'StrainGraph': {'Show': True}, 'KeyOverlay': {'Show': True}, 'ScoreBoard': {'Show': True, 'HideOthers': True, 'ShowAvatars': False, 'ModsOnly': False}, 'HitCounter': {'Show': True}, 'AimErrorMeter': {'Show': True}, 'Boundaries': {'Show': True}, 'Mods': {'Show': True, 'HideInReplays': False, 'FoldInReplays': False}, 'ResultsScreen': {'Show': True, 'Time': 5, 'UseLocalTimeZone': True}}, 'Skin': {'CurrentSkin': 'default', 'UseSkinColors': False, 'UseBeatmapColors': True, 'UseSkinCursor': True, 'UseSkinHitsounds': False}, 'Cursor': {'ScaleToCS': False, 'CursorRainbow': False, 'CursorTrailGlow': False, 'CursorSize': 1.0, 'CursorRipples': True, 'ForceLongTrail': False, 'LongTrailDensity': 0, 'LongTrailLength': 0}, 'Objects': {'DrawFollowPoints': True, 'DrawComboNumbers': True, 'ScaleToTheBeat': False, 'SliderMerge': False, 'Rainbow': False, 'FlashToTheBeat': False, 'UseHitCircleColor': True, 'SliderSnakingIn': True, 'SliderSnakingOut': True}, 'Playfield': {'SeizureWarning': False, 'LoadStoryboard': True, 'LoadVideo': True, 'IntroBGDim': 0, 'InGameBGDim': 80, 'BreakBGDim': 50, 'BGParallax': False, 'ShowDanserLogo': True, 'QuickStart': False, 'SkipIntro': False}}
2025-02-19 03:06:47,343:INFO:root:setLanguage:[GUI] Language changed to 中文(简体), *.qm file in: G:\Program Files\osu danser\DanserGUI-win64\langs\zh-CN\lang.qm
2025-02-19 03:06:48,642:INFO:root:write:[GUI][CONFIG] GUI Config is written to: G:\Program Files\osu danser\DanserGUI-win64\settings.toml
2025-02-19 03:06:48,643:INFO:root:syncGuiConfigWithMainWindow:[GUI] sync GuiConfig With MainWindow Done!
2025-02-19 03:06:49,833:INFO:root:write:[GUI][CONFIG] GUI Config is written to: G:\Program Files\osu danser\DanserGUI-win64\settings.toml
2025-02-19 03:06:49,833:INFO:root:syncGuiConfigWithMainWindow:[GUI] sync GuiConfig With MainWindow Done!
2025-02-19 03:06:49,835:INFO:root:write:[DANSER][CONFIG] Danser Config is written to: G:\Program Files\osu danser\danser-0.10.2-win\settings\default.json
2025-02-19 03:06:49,835:INFO:root:syncDanserConfigWithGuiConfig:[GUI] sync Danser Config With GuiConfig Done!
2025-02-19 03:06:49,836:TRACE:utils.osudbparser.osu_to_sqlite:create_db:CALL *('F:\Program Files\osu!\osu!.db', 'G:\Program Files\osu danser\DanserGUI-win64\osu!.sqlite3.db') **{}
2025-02-19 03:06:49,836:INFO:root:songsDBUpdateEventStarted:[GUI] songsDBUpdateEvent Started
2025-02-19 03:06:50,390:INFO:root:run:[GUI][SongsDBUpdateThread][osu!] Traceback (most recent call last):
File "C:\Users\ASUS\AppData\Local\Temp\ONEFIL~2\utils\exec_wrapper.py", line 41, in run
File "C:\Users\ASUS\AppData\Local\Temp\ONEFIL~2\autologging.py", line 797, in autologging_traced_function_delegator
File "C:\Users\ASUS\AppData\Local\Temp\ONEFIL~2\autologging.py", line 1196, in call
File "C:\Users\ASUS\AppData\Local\Temp\ONEFIL~2\utils\osudbparser\osu_to_sqlite.py", line 118, in create_db
File "C:\Users\ASUS\AppData\Local\Temp\ONEFIL~2\utils\osudbparser\buffer.py", line 31, in read_int_double
File "C:\Users\ASUS\AppData\Local\Temp\ONEFIL~2\utils\osudbparser\buffer.py", line 21, in read_double
struct.error: unpack requires a buffer of 8 bytes
2025-02-19 03:06:50,390:INFO:root:run:[GUI][SongsDBUpdateThread][osu!] Finshed!
2025-02-19 03:06:50,436:INFO:root::[DANSER][STDERR] 2025/02/19 03:06:50 danser-go version: 0.10.2
2025-02-19 03:06:50,627:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:50 Available configs:
2025/02/19 03:06:50 ApiConnector: Loading "G:\Program Files\osu danser\danser-0.10.2-win\settings\credentials.json"
2025/02/19 03:06:50 SettingsManager: Loading "G:\Program Files\osu danser\danser-0.10.2-win\settings\default.json"
2025/02/19 03:06:50 SettingsManager: "G:\Program Files\osu danser\danser-0.10.2-win\settings\default.json" loaded!
2025-02-19 03:06:51,318:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:51 GLFW initialized!
2025/02/19 03:06:51 Initializing OpenGL...
2025/02/19 03:06:51 GL Vendor: NVIDIA Corporation
2025/02/19 03:06:51 GL Renderer: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
2025/02/19 03:06:51 GL Version: 3.3.0 NVIDIA 516.91
2025/02/19 03:06:51 GLSL Version: 3.30 NVIDIA via Cg compiler
2025/02/19 03:06:51 GL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 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GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
2025/02/19 03:06:51 OpenGL initialized!
2025/02/19 03:06:51 Imgui setup
2025/02/19 03:06:51 Loading texture into atlas: assets/textures/cursor.png
2025/02/19 03:06:51 Loading texture into atlas: assets/textures/cursor-top.png
2025/02/19 03:06:51 Loading texture into atlas: assets/default-skin/hit50.png
2025/02/19 03:06:51 Loading texture into atlas: assets/default-skin/hit100.png
2025/02/19 03:06:51 Loading texture into atlas: assets/textures/triangle.png
2025/02/19 03:06:51 Loading texture into atlas: assets/textures/triangle-shadow.png
2025/02/19 03:06:51 Loading texture into atlas: assets/textures/triangle-small.png
2025/02/19 03:06:51 Loading texture into atlas: assets/textures/cross.png
2025/02/19 03:06:51 Loading texture: assets/textures/cursortrail.png
2025/02/19 03:06:51 Initializing BASS...
2025-02-19 03:06:51,363:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:51 BASS Initialized!
2025/02/19 03:06:51 BASS Version: 2.4.16.1
2025/02/19 03:06:51 BASS FX Version: 2.4.12.1
2025/02/19 03:06:51 BASS Mix Version: 2.4.10.0
2025/02/19 03:06:51 BASS Audio Device: Default
2025/02/19 03:06:51 BASS Audio Latency: 17ms
2025-02-19 03:06:51,711:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:51 DatabaseManager: Initializing database...
2025-02-19 03:06:51,723:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:51 DatabaseManager: Database schema version: 20220622
2025/02/19 03:06:51 DatabaseManager: Database data version: 20220622
2025-02-19 03:06:51,763:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:51 DatabaseManager: Scanning "F:\Program Files\osu!\Songs" for .osu files...
2025-02-19 03:06:51,954:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:51 DatabaseManager: Scan complete. Found 9862 files.
2025/02/19 03:06:51 DatabaseManager: Comparing files with database...
2025/02/19 03:06:51 DatabaseManager: Compare complete.
2025/02/19 03:06:51 DatabaseManager: Loading beatmaps from database...
2025-02-19 03:06:52,140:INFO:root::[DANSER][STDOUT] 2025/02/19 03:06:52 DatabaseManager: Loaded 9224 total.