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A plugin supporting blender 2.79.x-3.x.x for importing and exporting OMSI .sco, .cfg, and .o3d files

Results 56 Blender-O3D-IO-Public issues
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### Describe the bug these lights are supposed to be at the front. It appeared at top. refer to screenshot ### To Reproduce Steps to reproduce the behaviour: [Be sure...

bug

### Describe the bug when importing, [mesh] L_Chair2_144_2.o3d works, but [mesh] \seat\12.8m\red\LChair3.o3d doesn't ### Expected behaviour importing object from the same folder starting from the location of the model.cfg ###...

bug

Some spline attachement objects are loaded at the wrong location: ![Image](https://github.com/space928/Blender-O3D-IO-Public/assets/15130114/87dd92f3-62b8-4ccc-9486-e179023e1ab5) Pictured is the BuffaloGrill.sco in tile 43,-5 of GPM: `{'cfg_type': 'splineAttachement', 'pos': [27.732055792445, 1.49999997646012, 48.7637014691185], 'rot': [90.0000020235813, 0.0, 0.0],...

bug
help wanted

### Is your feature request related to a problem? Please describe. In the current version, objects in the place marked as shade flat after import are split into separate instances....

enhancement

https://api.github.com/space928/Blender-O3D-IO-Public/blob/30fc61afe3d0de1faf0f0d5f75fba87ae10d4ce1/o3d_io/o3dconvert.py#L380 ```python # Write extended header options_byte = (1 if long_triangle_indices else 0) | (2 if alt_encryption_seed else 0) if not encrypted: # TODO: I think encryption is currently broken...

todo

Ideally the user flow should be: *load preview map, select tile you're interested in loading, press load tile*. To do this, the map panel should automatically update the selected coordinates...

enhancement

It might be nice to write a little utility panel which allows users to edit spline parameters in Blender and have the mesh update in Blender. It could also provide...

enhancement

When I use import funtion, I discover the UV mapping have some problem on it Blender Version: 3.6 Plugin Version: v1.2.1-beta In this photo, left side is the bug of...

bug
duplicate

### Describe the bug Objects force connect mesh UVs ### To Reproduce Steps to reproduce the behaviour: 1. Create mesh 2. Unwrap -> Lightmap Pack 3. Export to o3d 4....

bug