Blender-O3D-IO-Public
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light env maps appear at the wrong place
Describe the bug
these lights are supposed to be at the front. It appeared at top. refer to screenshot
To Reproduce
Steps to reproduce the behaviour: [Be sure to attach any relevant files (o3d, cfg, dds, etc...) to the issue or provide a link to them here] https://drive.google.com/file/d/1nv-le9cbYsFgItK5lRCwGYVhCUrFLAyN/view?usp=sharing import any model cfgs see for yourself
Expected behaviour
the light env maps to be at where they are supposed to be in
Screenshots