Blender-O3D-IO-Public
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Incorrect normals in exported o3d files
Describe the bug
In some cases, it appears as if the exported normals of an o3d file are flipped when they shouldn't be. This still needs investigation to be sure. This could be related to o3d transform matrix exporting.
Screenshots
Thomas already has example o3d files to test this with (C2G_4T_Wagenkasten.o3d
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