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Nukie med bundle now costs 24 tc and contains a unique defibrillator
About the PR
The nukie medical bundle now costs 24 tc but has received a huge buff to its contents. For 24 tc you get...
- x1 Interdyne Defib
- x4 combat kit
- x40 suture
- x40 mesh
- x4 brute injector
- 15u bicaridine
- 5u tran acid
- x4 burn injector
- 10u dermaline
- 10u leporazine
- x4 ephedrine syringe
- x4 saline syringe
- x4 tourniquet
- x4 punct injector
- 10u puncturase
- 5u tran acid
- x4 pyra injector
- 10u pyrazine
- 10u dermaline
- x4 airloss injector
- 20u saline
- 20u dex+
- x4 combat medipen
- 25u omnizine
- 5u tran acid
In total for chemicals in autoinjectors...
- 60u bicaridine
- 80u dermaline
- 40u leporazine
- 40u puncturase
- 40u pyrazine
- 80u saline
- 80u dex+
- 100u omnizine
- 60u tran acid
The interdyne defibrillator is a black and red one-handed defibrillator that comes with a medium power cell. It deals 8 blunt damage a hit, but when turned on does an additional 16 shock damage, for a total of 24 DPS. not equal to an esword or northstars, but still pretty good in a pinch. The downside is that it takes 6 seconds to shock someone instead of 3, meaning you can be much more easily interrupted if you try to revive an ally in an unsafe environment. The shock damage is not blocked by insulated gloves... Or any armor. It's effectively an AP melee weapon since shock resistance doesn't really exist. I'm willing to change it to just deal heat damage instead if this is too big of an issue.
Why / Balance
The medical bundle has been more or less worthless for awhile now, and ever since a defib was added to the nukie planet it's actually MORE expensive to buy the medical bundle than it is to buy the contents. I feel like it has potential though, so here we are. Carrying a full sized defib with you as a nukie agent is generally not worthwhile, it takes up a large chunk of your bag, you need to drop everything to use it (making you vulnerable to surprise attacks with no way to quickly respond), and requires your allies to NOT use acidifiers, risking their equipment falling into enemy hands. The interdyne defib solves two of these issues, being half the size, taking up one hand, and being a rather effective melee weapon to use in a pinch.
Media
https://github.com/user-attachments/assets/fe9df655-3ab2-41ce-91f0-f975c48c53c4
Requirements
- [X] I have read and am following the Pull Request and Changelog Guidelines.
- [X] I have added media to this PR or it does not require an ingame showcase.
Changelog