space-station-14
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Oldchat
About the PR
SS13 style chat. This is still being worked on, and will have screenshots posted later when it's in a more complete state.
Changelog
:cl:
- add: The classic Space Station 13 style HUD layout has been ported to Space Station 14! Enjoy having your chat in its own separate section of game HUD!
This pull request has conflicts, please resolve those before we can evaluate the pull request.
I really think that the top bar of buttons should be reversed, so that Esc is next to the top right corner instead of just kind of in the middle of the screen. Otherwise, incredibly based.
NRE when opening client
[FATL] unhandled: System.NullReferenceException: Object reference not set to an instance of an object.
at Robust.Shared.GameObjects.EntitySystemManager.GetEntitySystem[T]() in K:\github.com\mirrorcult\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystemManager.cs:line 65
at Robust.Shared.GameObjects.EntitySystem.Get[T]() in K:\github.com\mirrorcult\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 143
at Content.Client.UserInterface.Systems.Chat.Widgets.ChatBox.OnTextChanged(LineEditEventArgs args) in K:\github.com\mirrorcult\space-station-14\Content.Client\UserInterface\Systems\Chat\Widgets\ChatBox.xaml.cs:line 200
(on startup, i hadn't typed anything)
ok that might be a master bug actually (edit it was)
ok that might be a master bug actually (edit it was)
i moved that system get into the controller anyways since there's already a dependency for it
I really think that the top bar of buttons should be reversed, so that Esc is next to the top right corner instead of just kind of in the middle of the screen. Otherwise, incredibly based.
the layout of the menu bar buttons isn't dynamic and would require another separate widget to be implemented in order to achieve this (not necessarily a bad idea, still)
i agree w ike on the order of the buttons but doesnt need to be done in this PR imo