space-station-14
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Make StepTriggerAttemptEvent Cancellable
Description
While working on an entity that should activate when being walked over, I found out that without some middleman system, the StepTriggerComponent doesn't actually trigger on step, which feels unintuitive and made me have to create a system just to continue the stepTriggerAttemptEvent. As far as I know, most other events are continued by default unless cancelled and I think it makes sense to update StepTriggerAttemptEvent to act similarly
@PJB3005