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Beam Component and Lightning Component

Open keronshb opened this issue 2 years ago • 1 comments

About the PR

Introducing two new comps in this one: the Beam Component and Lightning Component.

Beam Component: Used for generic long beams. Think of something like lightning or a blood cult's blood beam, rather than something like a laser beam.

Lightning Component: Spawns lightning and handles arcing. Useful for things like the tesla, wizard, etc.

Screenshots

https://user-images.githubusercontent.com/54602815/184551536-be100a19-8e68-4ef6-9052-02b8dd3047a1.mp4

Changelog

:cl:

  • add: Adds lightning, unused for now!

keronshb avatar Jul 31 '22 16:07 keronshb

RSI Diff Bot; head commit b9ab9c46d871be9374cf321d4db3f91cd5d93fa1 merging into 24d0766ad0e2588da1409f3b26005349329bb1bb This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Effects/lightning.rsi

State Old New Status
blue_lightning Added
lightning_1 Added
lightning_10 Added
lightning_11 Added
lightning_12 Added
lightning_2 Added
lightning_3 Added
lightning_4 Added
lightning_5 Added
lightning_6 Added
lightning_7 Added
lightning_8 Added
lightning_9 Added
red_lightning Added
yellow_lightning Added
Edit: diff updated after b9ab9c46d871be9374cf321d4db3f91cd5d93fa1

github-actions[bot] avatar Aug 01 '22 23:08 github-actions[bot]