tile space edges rendering
requires: https://github.com/space-wizards/space-station-14/pull/41216
A new field has been added to ITileDefinition: EdgeSpaceSprites
If a tile touches space, it will use different edge sprites than when it touches other tiles.
Why is this necessary?
When developing the z-level system, using regular edgesprites at the boundary with air is not aesthetically pleasing. It would be desirable to have the ability to render a separate view of the tile edges in this situation.
idk how to connect PR to content PR, for unit test fixing
you forgot to implement the interface for public Dictionary<Direction, ResPath> EdgeSpaceSprites in ContentTileDefinition.cs
you forgot to implement the interface for
public Dictionary<Direction, ResPath> EdgeSpaceSpritesin ContentTileDefinition.cs
https://github.com/space-wizards/space-station-14/pull/41216
the test failed becouse of the ContentTileDefinition.cs doesnt implement the https://github.com/space-wizards/RobustToolbox/blob/5ea9c722172bffa51af9e8e651e3442c4e2b7a33/Robust.Shared/Map/ITileDefinition.cs#L11
the test failed becouse of the ContentTileDefinition.cs doesnt implement the
https://github.com/space-wizards/RobustToolbox/blob/5ea9c722172bffa51af9e8e651e3442c4e2b7a33/Robust.Shared/Map/ITileDefinition.cs#L11
nvm theres a sepreate pr for content that is needed
you forgot to implement the interface for
public Dictionary<Direction, ResPath> EdgeSpaceSpritesin ContentTileDefinition.cs
Please do not come into this repo with comments like this if you have no idea how engine development usually works.