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Something is funky with volume across platforms

Open perryprog opened this issue 5 months ago • 0 comments

I don't have much info on this but this is probably yet another macOS OpenAL moment.

I have my in-game master volume set to 12% which when combined with most system volume levels results in a good level of audio. Despite this, when I use for example /playglobalsound with 0 as the volume, I hear the audio file at what is a very reasonable audio level (equivalent to other in game sounds) while other players on other platforms report that the volume is far, far too high compared to normal game levels.

I can't really troubleshoot this since I don't have a Windows or Linux box available ~~and I don't want to do some in-VM debugging~~, so I'm not certain what could be causing this. I suspect it may be specific to non-positional playback.

perryprog avatar Jul 24 '25 21:07 perryprog