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RenderTargets should be pooled

Open metalgearsloth opened this issue 5 months ago • 1 comments

There's no easy way to use a temporary rendertarget on content so each one keeps their own around even if we could remove like 10 of them at this point.

metalgearsloth avatar Jul 23 '25 10:07 metalgearsloth

We need a proper render graph architecture or something like that instead.

PJB3005 avatar Jul 23 '25 10:07 PJB3005