[Bug] CIT Armors not working properly
Description of Issue
My custom armors item are too dark, my custom armor models and items are also not displaying correctly depending on the durability of those, its working for vanilla armors apart for the turtle helmet for some reason.
Steps to Reproduce
- add 2 custom armors model in
cit/armors/custom_armor(another armor to test the damage propertie) - add the 2 .properties to these armor models
type=armor
items=chainmail_chestplate , chainmail_helmet , chainmail_boots
texture.chainmail_layer_1=custom_layer_1
components.minecraft\:custom_model_data={strings:["custom"]}
type=armor
items=chainmail_chestplate , chainmail_helmet , chainmail_boots
texture.chainmail_layer_1=1custom_layer_1
components.minecraft\:custom_model_data={strings:["custom"]}
damage=50-100%
- add another 2 set of custom armor item in
cit/armors/custom_armor/item(to test the damage propertie again) - add 8 .properties to these armor items (using 4 files for a set)
type=item
items=chainmail_boots
texture.chainmail_boots=custom_boots
components.minecraft\:custom_model_data={strings:["custom"]}
(add the 4 armor pieces, custom_boots, custom_leggings, custom_chestplate, custom_helmet and for the other damaged set custom_boots1, custom_leggings1, etc... with the damage propertie)
6. finally launch minecraft get a command block and run: give @p minecraft:chainmail_helmet[minecraft:custom_model_data={strings:['custom']}]
version used: 1.21.4-Optifine_HD_U_J3_pre13
Installation Method
I used the standalone.
Log Files/Crash Reports
https://pastebin.com/raw/4nZ2HmEZ
F3 Debug Screenshot
Prior Testing
- Does this happen in Vanilla without OptiFine?
- Yes
Additional Information
Screenshots:
Can you post a test resource pack?
test_resourcepack.zip this is the resource pack in question on the screenshots
i can send the map if that can help? it has the armors ready and the durability
Hello as i was continuing progressing on my resource pack i saw that half of my custom items didnt changed to their own model after being damaged, instead they are using the damaged texture of the regular sword just like the armors but some of them are still showing for some reason, i tried changing the paths and even put all of the files in one folder but still didn't work, i am using the lastest version (OptiFine 1.21.4_HD_U_J3)
Here's another test resource pack for the damaged items: test_resourcepack.zip
For example run on a command block: give @p minecraft:iron_sword[minecraft:custom_model_data={strings:['lapis_war_scythe']},minecraft:damage=100] and you'll see that the item will not appear as my scythe item, also no error is appearing in the logs.