[1.21.3/1.21.4 J4 Feature Request] Option to override render distance-based sky saturation
Description of the new feature
Currently, the saturation of the sky is determined by render distance. This is a problem because it's near-impossible to make a skybox that looks good at both low render distances (desaturated) and high render distances (overly saturated). There should be an option (ideally in color.properties, or alternatively sky properties files) to force the sky saturation given at a designated render distance to apply to all render distances.
For example, providing the field render_distance.sky_color=16 in a color.properties file would force the sky to have the 16 render distance saturation at all render distances. This would be incredible for pack creators, as currently custom skyboxes look terrible at very low and very high render distances.
Screenshot comparison of the current forced render distance sky saturation
2 Render Distance (desaturated):
32 Render Distance (overly saturated, bottom portion renders fully white because of it):
16 Render Distance (ideal saturation):
This could be added, but then the far edge of the clouds isn't going to blend with the sky:
default sky fog distance:
To fix it the the cloud render distance could also be increased which may affect the FPS.
My pack encourages clouds to be off so this wouldn't effect me personally. If it were able to be an option enabled in resource packs then I think it'd be a great addition, since it wouldn't effect people not using a specific resource pack that enables it. I would personally advocate for the route that doesn't affect FPS, again because my pack doesn't use the vanilla clouds.
Sidenote: there is currently no way afaik to force vanilla clouds to be off specifically when using OptiFine inside a resource pack, which would also be a great addition.
Resource packs can disable clouds by including a transparent clouds.png.
I meant for only when using OptiFine, so that they show when playing vanilla/snapshots since there's no custom sky there.
Just don't make clouds.png 1x1 or else it causes issues i've found, killing mipmapping/etc
There is clouds=off in color.properties:
https://github.com/sp614x/optifine/blob/master/OptiFineDoc/doc/color.properties#L310
This could be added, but then the far edge of the clouds isn't going to blend with the sky:
default sky fog distance:
This is already the case in the current implementation, clouds don't blend into the bluer sky at higher render distance, so I don't see a problem with implementing this.
With the expanded cloud render distance in 1.21.5, I don't see why this can't be added now.