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[Shader] at_velocity broken in 1.20.6

Open GeForceLegend opened this issue 1 year ago • 1 comments

Description of Issue

at_velocity does not working correctly on Optifine 1.20.6, causing visual artifacts on entities when shader is using at_velocity to calculate motion vector. It works fine on 1.20.1 I6.

Steps to Reproduce

  1. Using shaderpack SEUS PTGI HRR3 with Optifine 1.20.6
  2. Join a world and moving, and see if entities get extremely blur 2024-08-06_08 53 03

OptiFine Version

1.20.6 I9 Pre1

Installation Method

Standalone

F3 Debug Screenshot

2024-08-06_08 57 16

GeForceLegend avatar Aug 06 '24 00:08 GeForceLegend

Still exists in 1.21 Pre8. Hope it can get fixed before stable release of Optifine 1.21.

GeForceLegend avatar Sep 04 '24 07:09 GeForceLegend

Probably fixed with #7714

sp614x avatar Sep 16 '24 16:09 sp614x

Tested with HRR3 and still not get fixed, this started happen on 1.20.6 (not sure if 1.20.4 also affected), so might be nothing related to wrong at_midBlock that only exist on 1.21 previews

GeForceLegend avatar Sep 17 '24 01:09 GeForceLegend

Fixed, coming in next preview.

sp614x avatar Sep 17 '24 15:09 sp614x