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[Bug] [1.18.2] Blocks frequently turn invisible when building into empty subchunks

Open LordNadiki opened this issue 2 years ago • 11 comments

Description of Issue

Often when building upwards, sideways, or growing tall trees, the blocks will not visually update, resulting in invisible ghost blocks. They have hitboxes and can be interacted with, but it takes around 3-15 seconds for them to appear. It always happens at subchunk borders, and seemingly happens more often higher up (Y:144+).

Steps to Reproduce

  1. Open a new or existing world.
  2. Find a clear, flat area.
  3. Pillar up or build sideways into an empty subchunk with some building blocks, or grow a tall tree just below an empty subchunk.

OptiFine Version

1.18.2 OptiFine HD U H7 (also occurs in 1.18.2 OptiFine HD U H6)

Installation Method

Installed using the standalone OptiFine installer.

Other Installed Mods

No other mods are installed.

F3 Debug Screenshots

2022-04-12_01 32 37 2022-04-12_01 14 33

Prior Testing

I am unable to replicate this in Vanilla.

Additional Information

I tried every different setting of Render Regions, Fast Render, Chunk Builder, and Chunk Updates, and none of them affected the frequency or duration of the invisible blocks.

LordNadiki avatar Apr 12 '22 09:04 LordNadiki

Exactly, I have the same problem.

The problem only occurs (randomly) when I have "Chunk Builder: Threaded" activated. Problem is fixed for me when I set it to "Chunk Builder: Semi Blocking".

Could you please confirm this solves it for you too? This way the developers will have an easier time fixing this obvious bug.

My CPU is the Ryzen 2400G (4 cores, 8 threads) My GPU 1660 TI 6GB

EDIT: The problem occurs less often with "Chunk Builder: Semi Blocking", it isn't entirely gone.

dsanso avatar Jun 23 '22 09:06 dsanso

Just tested, it still happens with Semi Blocking, but is somewhat less frequent than Threaded. Fully Blocking is about the same as Semi Blocking.

LordNadiki avatar Jun 24 '22 21:06 LordNadiki

Same issue for me, with Optifine 1.19.2-HD-U-H9. Still no fix or way to prevent that?

2022-12-09_00 13 14

Pause-Kawa avatar Dec 09 '22 00:12 Pause-Kawa

issue happens on OptiFine_1.19.2_HD_U_H9 as well

aldi-ms avatar Jan 14 '23 23:01 aldi-ms

Same. Rather annoying.

darthvader45 avatar Feb 14 '23 13:02 darthvader45

This issue is still occurring in OptiFine HD U H9 pre2. Also, I think this is related to (if not a duplicate of) #6415, but that issue is marked as closed.

LordNadiki avatar Mar 21 '23 08:03 LordNadiki

I've seen it in 1.19.4 HD U I3 pre[1-5] too.

When tunneling into a new area, it isn't rendered even if I dig out some blocks, until I step into the new area.

trathborne avatar Mar 21 '23 09:03 trathborne

Yeah, this is getting out of hand. Sooner or later we need to not have such bugs happen so often.

darthvader45 avatar Mar 22 '23 20:03 darthvader45

Happens in 1.19.3 HD U I2 pre2

RocketLauncher21 avatar Mar 29 '23 13:03 RocketLauncher21

Still happens in 1.20.1

IpanXBread avatar Sep 30 '23 18:09 IpanXBread

Got the same problem. Still playing on OptiFine_1.19.2_HD_U_H9

BurgerXXL420 avatar Oct 11 '23 14:10 BurgerXXL420