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[Bug] Blurred Text including Menus with OptiFine Enabled and JourneyMap Installed
Description of Issue
The text in menus, inventory, hotbar are all blurred with the latest preview version of OptiFine and latest Forge. The text on signs is also see-through but instead of showing what's directly behind it, it shows the background that I'm looking at.
Additional: If I change settings in OF that cause the game to reload, the text will be clear for a few seconds and then return to being blurry. The entire menu would be sharp text and then if I leave the money, the hotbar text (level #) will go blurry after a few seconds and the menu is blurry again if I open it.
Steps to Reproduce
- Have Forge installed with the pre3 OF .jar in the mods folder, as well as the JourneyMap mod.
- Open Minecraft
- Text is blurred even with mipmaps off.
OptiFine Version
OptiFine HD U H1 pre3
Installation Method
The pre3 .jar is in the mods folder
Fabric/Forge Version
Forge 1.17.1 - 37.0.73
Other Installed Mods
JourneyMap
F3 Debug Screenshot
Prior Testing
If you've installed using Forge/Fabric:
- Does this happen without other mods installed? No.
- Does this happen in Vanilla without OptiFine? No.
Another Screenshot to Show Blurred Text
More Information
After typing up this post, I removed the 5 mods I had and slowly tried them one by one, then with each other. The mod that OptiFine is conflicting with, causing both the blurred text and the glitched sign text, is JourneyMap. This only happens when OptiFine and JourneyMap are installed together, not with either of them alone.
Just wanted to comment in case the last section in the post is ignored:
After typing up this post, I removed the 5 mods and slowly tried them one by one, then with each other. The conflicting mod causing both the blurred text and the glitched sign text is JourneyMap. This only happens when both OptiFine and JourneyMap are installed together, not with either of them alone.
If there is something on Journeymap's side to fix this, I am all ears. But we do not touch any global text rendering.
If there is something on Journeymap's side to fix this, I am all ears. But we do not touch any global text rendering.
That took me a sec... I thought you were from OF saying JourneyMap can fix it, haha. Yeah, I'm hoping someone from OF has some good input.
Someone reported "I just noticed a workaround for the blur with optifine - turn off optifine's Custom Fonts." They then reported that this was not a permanent fix.
This has something to do with Font#drawInBatch I cannot continue to debug it further since I am unable to get Optifine to run in my development environment.
For example, when looking at the journeymap's waypoint labels in world. It then causes most text to become blurry. We use the drawInBatch. Using the same code with just Font.draw does not cause the text blurriness. However, Font.draw does not work for us in most cases.
(bump) me and a friend are also having this issue, anyone found a fix other than taking off optifine and journeymap?
(bump) me and a friend are also having this issue, anyone found a fix other than taking off optifine and journeymap?
I have the same problem, sadly I can't find a solution for this.
Ok so, I haven't found a fix. But if you lower your gui scale to 3, it makes it look normal. Its still blurrier than usual, but its tolerable.
setting my gui scale to 1 fixed it but now everything is tiny
setting my gui scale to 1 fixed it but now everything is tiny
Set it to 3 instead, looks a lot better, and its not too small
Has anybody found a fix for this cuz it is seriously annoying me :(
Switching to the internal Shader of OF fixed it for me
Tested with Pre9 forge 37.0.103. Issue still occurs.
If you're using journey map, and its still happening to you. Turn off waypoint beacon. That fixed the bug for me.
if your text is still blurry when u turn it off, refresh the font by turning off and on custom font
If you're using journey map, and its still happening to you. Turn off waypoint beacon. That fixed the bug for me.
if your text is still blurry when u turn it off, refresh the font by turning off and on custom font
I am the Journeymap developer. It is not the beacons, it is the text that is in the labels. Optifine is doing some change to the Font#drawInBatch method that is breaking it. I have not been able to find a work around.
If you're using journey map, and its still happening to you. Turn off waypoint beacon. That fixed the bug for me. if your text is still blurry when u turn it off, refresh the font by turning off and on custom font
I am the Journeymap developer. It is not the beacons, it is the text that is in the labels. Optifine is doing some change to the Font#drawInBatch method that is breaking it. I have not been able to find a work around.
I mean i have no idea about the real programming but couldn'tyou just overwrite the changes?
I mean i have no idea about the real programming
I've found that by disabling all my way points in the map menu, then waiting a few minutes, the problem goes away. when another way point (like a death marker) is created, the problem immediately returns until the way point is disabled.
(bump) me and a friend are also having this issue, anyone found a fix other than taking off optifine and journeymap?
Your question can be answer with GaleCarde answer:
I've found that by disabling all my way points in the map menu, then waiting a few minutes, the problem goes away. when another way point (like a death marker) is created, the problem immediately returns until the way point is disabled.
And I can confirm this is the sole solution for now, AKA: workaround for player side. Turn off the death point auto create too. For now to those who read this, open the link from Mysticdrew to learn more about the bug. In short just don't use Waypont, other feature work fine. Also no need to remove Optifine, yeah mysticdrew, I talking about you. They only need to not use your Waypoint feature and they're fine. Between your mods and a mod that require by many mods like Optifine, we can clearly see which one they gonna prefer to keep Wink
@sp614x This is still an issue OptiFine 1.18_HD_U_H3
We should chat and figure out how to resolve this issue, either on my end or on your end. I have ruled out it has to do with FontRenderer#drawInBatch. Feel free to DM me in discord when you have time. I have been unable to isolate what exactly in Journeymap is causing the issue, most in part because all the current tools to get Optifine to work in development env are currently not working for 1.17.1 and 1.18. So debugging is a just random trial and error.
This is fixed in Journeymap 1.18_5.8.0alpha5 on curseforge. 1.17_5.8.0 will receive a fix at a later date.
Scratch that. It is fixed for some users, but not for other users.
Alright, this issue I was able to resolve on my end, it can be closed.
@mysticdrew I just installed the update and the bug is fixed! I was wondering why minecraft started looking blurry after installing optifine; then I came across this issue and updating journeymap fixed it 👍🏾
This is fixed in Journeymap 1.18_5.8.0alpha5 on curseforge. 1.17_5.8.0 will receive a fix at a later date.
I've still this same issue using OptiFine_1.18.1_HD_U_H6 and journeymap-1.18.1-5.8.1beta4.
Still happens on OptiFine_1.18.2_HD_U_H7 and journeymap-1.18.2-5.8.4 for me as well
Happening to me on latest JourneyMap and OptiFine, seems like the blur happens when i open the chat, which is strange.
I don't believe the issue with the current version of OptiFine (1.18.2_HD_U_H7) has anything to do with JourneyMap specifically. I can replicate the issue by opening the chat in my instance that doesn't have JourneyMap. Moreover, removing Emojiful from my game version fixed the issue. Currently, there are several popular modpacks using both Emojiful and OptiFine (notably Direwolf20), so some of these reports might be coming from those players.
this seems to happen with optifine + FTB chunks as well, even without journeymap
this seems to happen with optifine + FTB chunks as well, even without journeymap
Yeah it seems so. I added optifine to direwolf20 1.18 pack and the blur mode starts only and always when I open chat and then it goes away after a while. It's very weird.