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Shadow Flickering: (1.7.10)Optifine U E7 And FastCraft 1.25
(BUG SUBMIT: Shadow Flickering )
(1.7.10)FastCraft 1.25 And Optifine U E7 player shadow broken.
When installed FC 1.25 and Optifine U E7, every shader pack has a same problem:
When the player is falling, the shadow of the player is flickering, thus , some frame the
shadow of the player is vanished, and maybe next frame the shadow is out there again. The result is a flickering shadow of the player when falling. But when the player is running or using a jetpack, all things fine.When the player is jumping, the first half of the jumping is just fine, and when the player start to fall, the shadow of the player is abnormal.
I tried asyncculling = true or false, turn on vsync and off, turn on or off the old lighting, shader options and almost every config I Have and still cannot solve the problem.
I tried Use Optifine U D6 and shadermod instead of Optifine U E7. It works just fine with FC 1.25. But fps decreased by 50%.
I tried Optifine U E7 without FastCraft 1.25 and the shadow is fine. But fps decreased about 25%.
I Use Forge 1.7.10 1614, win10 laptop, Graphic Card Nv GTX 1060
https://forum.industrial-craft.net/thread/10820-wip-1-7-10-fastcraft-1-25-note-all-posts-of-new-members-need-to-be-approved-firs/?pageNo=75
(this gif is not accurate, the shadow of the falling player is flickering actually)
Having the same issue too
Also having this issue.
Guys do you have any workaround? I found this super annoying and killing my eyes if I am moving really fast/creative flying, That is a really common case if you are playing with TC4's Traverler's Boots or IC2 Quantum/Nano Suite.
I have a beefy GPU + 165Hz monitor so I really don't wanna give up the immersive experience from shaders. But it is FastCraft that enables the game to run this like >120fps.
So my choices are:
- Giving up FastCraft and ~20fps
- Use Optifine alternatives like Angelica, but this is like super early alpha stage, getting crashes randomly.
- Disable all shadow by setting
shadowResMul=0.0
, which is like disabling 50% of the scenery
Ideally A better workaround could just be turning off the player's shadow to get away with the fast changing flickering shadow. The closest config I found was
# Enable or disable rendering of entities in the shadow pass
shadowEntities=true|false
But this one only disables shadows of other entities not the player itself...
Uploading my gameplay...
https://github.com/sp614x/optifine/assets/28996431/5bacc4ca-734a-4674-8357-57a6eacf154c