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Shadow Flickering: (1.7.10)Optifine U E7 And FastCraft 1.25

Open jahtim opened this issue 6 years ago • 4 comments

(BUG SUBMIT: Shadow Flickering )

(1.7.10)FastCraft 1.25 And Optifine U E7 player shadow broken.

When installed FC 1.25 and Optifine U E7, every shader pack has a same problem:

When the player is falling, the shadow of the player is flickering, thus , some frame the

shadow of the player is vanished, and maybe next frame the shadow is out there again. The result is a flickering shadow of the player when falling. But when the player is running or using a jetpack, all things fine.When the player is jumping, the first half of the jumping is just fine, and when the player start to fall, the shadow of the player is abnormal.

I tried asyncculling = true or false, turn on vsync and off, turn on or off the old lighting, shader options and almost every config I Have and still cannot solve the problem.

I tried Use Optifine U D6 and shadermod instead of Optifine U E7. It works just fine with FC 1.25. But fps decreased by 50%.

I tried Optifine U E7 without FastCraft 1.25 and the shadow is fine. But fps decreased about 25%.

I Use Forge 1.7.10 1614, win10 laptop, Graphic Card Nv GTX 1060

https://forum.industrial-craft.net/thread/10820-wip-1-7-10-fastcraft-1-25-note-all-posts-of-new-members-need-to-be-approved-firs/?pageNo=75

(this gif is not accurate, the shadow of the falling player is flickering actually) image

jahtim avatar Oct 05 '18 08:10 jahtim

Having the same issue too

KAMKEEL avatar May 16 '21 00:05 KAMKEEL

Also having this issue.

Egaliterrier avatar Oct 20 '21 20:10 Egaliterrier

Guys do you have any workaround? I found this super annoying and killing my eyes if I am moving really fast/creative flying, That is a really common case if you are playing with TC4's Traverler's Boots or IC2 Quantum/Nano Suite.

I have a beefy GPU + 165Hz monitor so I really don't wanna give up the immersive experience from shaders. But it is FastCraft that enables the game to run this like >120fps.

So my choices are:

  1. Giving up FastCraft and ~20fps
  2. Use Optifine alternatives like Angelica, but this is like super early alpha stage, getting crashes randomly.
  3. Disable all shadow by setting shadowResMul=0.0, which is like disabling 50% of the scenery

Ideally A better workaround could just be turning off the player's shadow to get away with the fast changing flickering shadow. The closest config I found was

# Enable or disable rendering of entities in the shadow pass
shadowEntities=true|false

But this one only disables shadows of other entities not the player itself...

L1ttleFlyyy avatar Feb 20 '24 08:02 L1ttleFlyyy

Uploading my gameplay...

https://github.com/sp614x/optifine/assets/28996431/5bacc4ca-734a-4674-8357-57a6eacf154c

L1ttleFlyyy avatar Feb 20 '24 09:02 L1ttleFlyyy