Results 272 issues of soywiz
trafficstars

Right now GameWindow and rendering is super complicated on the korgw side. We should simplificate it as much as possible, specially now that we have less targets. On JS? *...

enhancement

Making a source-code-based shader compiler shouldn't be that complicated. Since we already have code for parsing expressions in ktcc & korte. By being able to generate nodes at runtime we...

enhancement

We want to generate C++ code that we can use to compile to unsupported platforms like Playstation, Xbox or homebrew platforms. We can benefit from Kotlin targetting WASM. It should...

feature request

An initial prototype was here: * https://github.com/korlibs/korge/pull/1682 It supports generating headers at runtime via obj-c reflection APIs, though it loses type information. It is a good start since you can...

feature request

Instead of using a DSL to declare functions, why not use a reduced Kotlin runtime and use Kotlin functions directly? C# have expression trees: https://learn.microsoft.com/en-us/dotnet/csharp/advanced-topics/expression-trees/ That can use to have...

feature request

Compute Shaders would allow complex workflows that require getting most of the hardware. This is something that might not be available on all the cases (for example webgl until webgup...

feature request

After doing some experimenting, would be nice to make a standard integration supporting raytracing for all the entities marked as such sorted with a BVH implementation, and to include tilemap...

bug

It is already posible to do so in Android. We should cover cases where Metal is used instead. We can render with opengl to a metal texture for now in...

feature request

### Discussed in https://github.com/korlibs/korge/discussions/2096 Originally posted by **Otavio-Burato** December 29, 2023 Is there any simple way to change graphical settings such as maximum/minimum fps or antialiasing settings, full screen.. in...