sovdee

Results 40 issues of sovdee

### Description Continuation of #5767 as previous author did not want to continue working on it. Also adds CondPastFuture for testing whether a date is in the past or the...

enhancement
feature
up for debate
breaking changes

### Description Fixes #7103 --- **Target Minecraft Versions:** any **Requirements:** none **Related Issues:** #7103

bug
feature-ready

### Skript/Server Version ```markdown [18:26:20 INFO]: [Skript] Skript's aliases can be found here: https://github.com/SkriptLang/skript-aliases [18:26:20 INFO]: [Skript] Skript's documentation can be found here: https://docs.skriptlang.org/ [18:26:20 INFO]: [Skript] Skript's tutorials can...

bug
priority: low

### Description Creates a RuntimeErrorProvider interface that SyntaxElements can implement in order to throw runtime errors and warnings. ![image](https://github.com/user-attachments/assets/07ff97a6-7f1f-423b-93d4-546fc9e2c3cc) Currently a rough proof of concept available for feedback. Future plans...

feature

### Description Paper does not seem to fetch textures synchronously for skull metas like spigot does, meaning playerprofiles without texture data will resolve to untextured skulls. This forces a synchronous...

bug

### Description Adds support for minecraft's tag system. Currently supports block, item, and entity type tags. Fluid and GameEvent are simple to add, but Fluid is useless and GameEvent is...

feature

### Description This PR adds a new interface, Conditional, which Conditions now implement. It's intended to provide more flexibility to evaluable elements within Skript that deal with trues and falses....

enhancement

### Description A few expressions/effects currently clear the indices of variable lists used in them, since they use ChangeMode#SET indiscriminately. This PR adds a new default method on Expression, changeInPlace(Event,...

bug
enhancement

### Description Adds transformation/mapping syntaxes for lists: ``` (transform|map) %~objects% (using|with) %~objects% (transformed|mapped) (using|with) \\[\\] %~objects% (transformed|mapped) (using|with) \\(\\) ``` The effect only works on variable lists, but allows the...

feature
2.10

In the following code, if the centers are equal, distSquared will be 0 and h becomes either infinity, -infinity, or NaN depending on the radii. The infinity cases resolve on...