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Rig error in Unity

Open grapefruitlips opened this issue 2 years ago • 3 comments

I have an error in RIG's Import Messages in Unity when importing from Blender (CC/iC Importer 3D 1.4.4 and CC/iC Importer 3D 1.4.3)

Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file: 'CC_Base_FacialBone': rotation error = 0.123391 deg

grapefruitlips avatar Feb 24 '23 10:02 grapefruitlips

Whats the animation file? (Is it separate from the character?) and have you set it to a different avatar (other than "Create from this model") ?

As that's the error you get when the Avatar definition doesn't match the contents of the animation.

soupday avatar Feb 24 '23 11:02 soupday

I export character from cc4 to blender (cc4 blender tools plugin) and then i click "export to unity". There is no animations, I have tried to export from blender without animations and with only TPose. Avatar is set to "Create from this model"

grapefruitlips avatar Feb 24 '23 11:02 grapefruitlips

It wasn't Camila was it? There seems to be a problem exporting Camila at the moment.

If not was it one of the stock characters? Or has it been converted in some way? (Gamebase, Instalod, Decimate)

What happens when you try it with one of the base characters: CC4 Kevin should work.

soupday avatar Feb 24 '23 13:02 soupday