Error importing with Physics on
I am experiencing an error when trying to import a character with cloth physics on.
I am running Blender 4.3 latest build for Mac OS, on a Mac M1 running Sonoma OS 14.6.1
Python: Traceback (most recent call last): File "/Users/user/Library/Application Support/Blender/4.3/scripts/addons/cc_blender_tools-2_2_4/importer.py", line 1513, in modal self.run_build(context) File "/Users/user/Library/Application Support/Blender/4.3/scripts/addons/cc_blender_tools-2_2_4/importer.py", line 1410, in run_build self.build_materials(context) File "/Users/user/Library/Application Support/Blender/4.3/scripts/addons/cc_blender_tools-2_2_4/importer.py", line 1201, in build_materials physics.apply_all_physics(chr_cache) File "/Users/user/Library/Application Support/Blender/4.3/scripts/addons/cc_blender_tools-2_2_4/physics.py", line 1340, in apply_all_physics apply_collision_physics(chr_cache, obj, obj_cache) File "/Users/user/Library/Application Support/Blender/4.3/scripts/addons/cc_blender_tools-2_2_4/physics.py", line 248, in apply_collision_physics proxy = create_collision_proxy(chr_cache, obj_cache, obj) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/user/Library/Application Support/Blender/4.3/scripts/addons/cc_blender_tools-2_2_4/physics.py", line 523, in create_collision_proxy bpy.ops.object.modifier_apply(modifier=mod.name) File "/Applications/Blender 4.3.1.app/Contents/Resources/4.3/scripts/modules/bpy/ops.py", line 109, in __call__ ret = _op_call(self.idname_py(), kw) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ RuntimeError: Error: Modifiers cannot be applied to multi-user data