Justin Windle
Justin Windle
Did you find a solution? You can always access position with `particle.pos.x/y` and drawImage should work - something like `ctx.drawImage(img,p.pos.x,p.pos.y);`
CoffeePhysics isn't a rigid body engine, so it doesn't currently handle polygon collisions in that way. One option you have is to make your square from 4 particles, connected by...
Hey @TheJoin95. Do you mean that you're expecting callbacks like `mousemove` to receive the original event as an argument?